SYLLABUS
CS
163: Data Structures
Winter
2013
Prerequisite: |
CS162 or consent of
instructor This means you should
have experience writing complete programs in C++ with experience creating
classes and building linear linked lists |
Instructor: Karla Fant
E-mail: karlaf@cs.pdx.edu
Office Location: FAB 120-19
Message Phone: 503-725-5394
Office hours: Monday
9-9:50 in FAB 120-19 and Friday 9-9:50 in FAB 10
Text: Data Abstraction and Problem Solving
with C++, Carrano
Lecture Notes: |
Lecture notes
and course power point slides are on D2L with a backup available on the class
web site: http://www.cs.pdx.edu/~karlaf |
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Handouts: |
All handouts,
due dates, required videos and programming assignments can be retrieved from
D2L |
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Disabilities: |
If
you have a disability and are in need of academic |
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accommodations, please notify the instructor
immediately to arrange needed support. This includes any accommodations
required for taking examinations. |
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Hardware: |
CS
UNIX systems (Solaris).
www.cs.pdx.edu |
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Compiler: |
C++
language implemented by the g++
compiler. All
work this term will be done on unix! Allowed
editors: vi, vim, emacs, pico,
or nano Do
not use Dev Cpp, Visual
Studio or xcode No
IDEs are allowed |
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Two Sections
of CS163
This term there are two
sections of CS163. Section 001 is an “in-class” section and Section 002 is an
“online” section. These classes are not
the same.
Section 001: In class
students will experience traditional lectures with accompanying CS199 lab where
students will use their own computers (laptop, netbook, table, etc.) or
check-out a PSU laptop computer. Attendance to lectures and labs are required.
Lectures may be augmented with required course videos to allow for in-class
demonstrations.
Section 002: Online students
will have online materials available through D2L which will include lecture
videos, slides, quizzes, and discussions. Online students participate with the
online CS199-TBA lab section which is supported through D2L (or you may
optionally take an in-class lab section). Online students will be required to
take the midterm and final exams at PSU and demonstrate programming proficiency
during that time. Remote students will need to arrange for examination and
proficiency demonstrations early in the term through proctoring centers.
To
account for the fact that each of us may be watching the class at different times,
all announcements will be emailed to your pdx.edu email account (please
forward this email and read it frequently). The lecture video
links and handwritten notes are only available through D2L.
Course Materials:
All course materials
(except exams and textbooks) are available electronically and programs can be
submitted entirely electronically, so there is no requirement to come on campus
to turn in your work! However, the on-campus labs have tutors that can help with
the assignments – so you might consider scheduling some time to work at PSU.
Here are the links you
will need:
1. D2L under the Course Content tab http://d2l.pdx.edu
2.
CS163’s Home page www.cs.pdx.edu/~karlaf
Questions?
If you have questions, the
best approach is to post messages on
Desire2Learn or send email directly to karlaf@cs.pdx.edu.
Sending D2L Mail will not provide for a quick response as it is an
internal-only mail system – it is not “email”.
Electronic mail works the
best if you have a question that you encounter as you work on the programming
assignments. Please be advised that questions should be clearly formulated and
it should be clear from the question that you have attempted to solve the
problem on your own. Do
not post code online or on Desire 2 Learn. Do not, unless explicitly
asked by the Instructor, simply email your program and expect a response!
Instead, talk about what problems you are encountering and what you have done
to make progress. Make
sure to provide your full name and
indicate which class you are in when
sending a message.
Be careful when seeking
help from others. You should seek help from (a) instructor, (b) TA’s, and (c)
Tutors. We are here to work with you – either in person or remotely. But,
beyond this be careful. Do not to share your code with others! Never post your code in the D2L discussions,
the Web, social networking sites, or the web. Never give your assignments to any other PSU students, regardless
of their situation. Never email
your code to anyone except your instructor. Performing any of these actions
will result in a ZERO grade on that assignment.
If you have administrative
questions and need to talk directly with the Instructor, send mail to: karlaf@cs.pdx.edu.
Office hours listed on
this syllabus are also highly recommended.
Since
I received 100’s of email messages, make sure to put “163 Question” in the
subject heading.
Is CS163 the right class
for me?
CS163
is designed for students who have already programmed in C++ previously. In this class we use C++
to learn about data structures applying the syntax previously learned.
You should already be able to
program using the following C++ syntax:
(a) classes
(b) pointers
(c) functions
with pass by reference
(d) linear
linked lists (traversal, creation, removal)
(e) and,
understand recursion at a conceptual level
Course Description:
Data
abstraction with formal specification. Elementary algorithm analysis. Basic concepts of data and its representation inside a computer.
Linear, linked, and orthogonal lists; tree structures.
Data structures are implemented as data abstractions. Sorting and searching
strategies. Data management.
Goals:
To acquaint students with
structures used in C++ for the storage and manipulation of data. The concept of data abstraction and the
problem of building implementations of abstract data types are emphasized. Both static and dynamic implementations of
major structures are presented and the advantages and disadvantages of each are
discussed. Structures include lists of
several types, stacks, queues, trees, binary trees, B-trees and graphs. Recursion and key transformation (hashing)
are examined. Students are encouraged to examine algorithms and to make
judgments about the practical and social application of these algorithm concepts
to large scale programming projects; the course stresses the importance of
quantitative methods in designing software.
Material to be Covered:
•
Material to be covered will include data abstraction with formal
specification, elementary algorithm
analysis, basic concepts of data and its representation inside a computer,
linear linked and orthogonal lists, tree structures, sorting and searching
strategies, and data management.
Computing Environment:
The CS UNIX systems (known as Solaris) using the g++ compiler which must be used for all assignments. Login remotely using ssh, putty, or terminal programs to www.cs.pdx.edu. Dev Cpp, or Visual C++ are not acceptable. Do not use the
excuse but it runs at home on my PC.
Approach:
There
are three major learning outcomes expected for CS163:
1.
Proficiency in Programming (in C++)
2.
Problem Solving and Critical Thinking
(via participation)
3.
Proficiency in the Course Concepts
You must receive a passing
grade in each of these three learning outcomes:
1.
Proficiency in Programming (in C++)
a. 5 graded programming assignments
b. Midterm and Final Syntax Proficiency
demonstrations (Pass/No Pass)
2.
Problem Solving and Critical Thinking (via participation)
a. Pre-Lab exercises (Pass/No Pass)
b. Participation (Pass/No Pass)
i.
Section
001: Attendance and Lab Participation
ii.
Section
002: Online Lab Participation
3.
Proficiency in the Course Concepts
a. Examinations (Midterm, Final)
b. Section 002: Watch the course videos
each week. D2L quizzes unlock the next topic content area (Pass/No Pass)
Policies
for Assignments:
•
Course requirements consist of five
assignments which include written components and programming components in C++
that comprise (35% of your grade). The programming portion provides experience
building correct implementations of abstract data types.
• The
written components include discussions on algorithms, ethics, and style issues.
These must be completed to get a grade on each assignments.
These must be your own work and may not be copied from the web or other
students. Be careful to not plagiarize.
• For
the programming component, 20% of your grade is based on the program style,
comments, and documentation provided with the program. Make sure to follow the
STYLE SHEET!
• 20% of the program grade is based on
the design write-up. The design write-up must be a minimum of 1 page or at least 600 words. Refer
to the style sheet for information about what should be discussed.
• Partial credit will be
given for incomplete work. However, 25 points will be automatically deducted
for programs that cannot successfully compile and link. If you find you are
continually having problems meeting the due dates, make an appointment.
• LATE assignments will be accepted: one
week late, for 5% off (except
for the last assignment). There will
be situations where I will announce changes to the due dates in class and
posted on the web site. Assignments
may not be turned in later than one week late.
•
Each student is expected to submit only
original work. Software and passwords must be kept confidential. Any person who
violates these will receive a grade of
zero on an assignment which will result in an F for the course and a letter
will be sent to the head of the CS Department. Identical programs will be
treated as copying even with cosmetic changes.
• Submit assignments
electronically to the D2L Dropbox (make sure to
select the “submit” button after uploading the files, otherwise your submission
will be lost). It is important to submit your assignment to the correct D2L
Dropbox, otherwise it cannot be graded. For
backup, please also email your assignment’s files as attachments to karlafgr@cs.pdx.edu. You may need to use a file transfer
program –
you can talk with the tutors (tutors@cs.pdx.edu) to get more
information.
Policies for
Demonstrations: Pass/No Pass
• Inclass students participate by attending class lectures and labs.
• Pre-lab exercises must be brought to the labs already completed. They are designed to prepare you for the labs, and are Pass/No-Pass.
• Online Students are expected to participate with the online labs. Your participation must be (a) meaningful, (b) instigate collaboration with other students in the class, (c) and be related to the class subject matter. Participation means that you can ask questions, answer other students’ questions, and not just provide solutions. Simply providing the entire solution and/or code will not be sufficient.
Policies
for Lecture Videos – Pass/No Pass
Policies for Exams:
• It is against
department policy to give final exams early (no exceptions!). Exams will all be
closed book, closed notes.
Administrative
and Grading Policies
• Failure to turn assignments in on
time will result in a zero for that assignment. Assignments will not be accepted
after the last day of class.
Demonstrate Proficiency in C++ |
Pass/No Pass |
At PSU or by Proctor |
Participation |
Pass/No Pass |
Section 001: Attendance Section 002: Online Collaboration |
Keep up with Course Material |
Pass/No Pass |
Every week attend lecture or watch Videos and Read Chapters |
- Written Homework - Programming Projects |
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Midterm |
25% |
At PSU or by Proctor |
Comprehensive Final |
40% |
At PSU or by Proctor ***
Must receive a Passing score of 65% to pass the class *** |
• No Basis for a Grade – A no basis for a
grade in this class only applies when a student has not turned in any work, not
taken any exams, and have not participated on D2L. If you have complications
and cannot finish the class, make sure to drop or withdraw. Otherwise you will get a grade in the class.
• INCOMPLETES will be given only when a
minimal amount of work remains to be completed, only for a valid reason and
only for a fixed time period. Do not expect an incomplete in this class.
• CHEATING: Each student is expected to submit only
original work. Any person who violates
these requirements will receive a grade of zero for an assignment which based
on the above grade requirements will result in an F for the course. A
letter will be sent to the head of the CS Department.
Students will receive a zero on an
assignment if any of these activities take place:
1. Student accepts an assignment and/or
program from another student
2. Student supplies an assignment and/or
program to another student
3. Student posts the assignment and/or
program on the web, social networking site, or D2L discussions
4. Student shares their password with
another student at PSU giving that student access to their assignments and/or
programs
5. Students work together on assignments
and turn in the same and/or similar assignments.
6. Student turns in work that was obtained
from other sources such as the web, friends, tutors or TA’s.
7. Student leaves work available for others
to copy from
8. Student attempts to purchase programs
from others (in person or electronically).
The work you
submit must be your own. It is not acceptable to hand in assignments in which
substantial amounts of the material was done by someone else. You must be especially
careful that in the process of discussing problems with other students that
they do not inadvertently end up using your work. In such an event, all
students involved will receive a zero on that assignment.
• Keys
to Success:
1.
Login
to D2L to check grades and ask questions.
2.
Keep
up with Materials (readings, assignments, labs)
3.
Watch all class lecture videos
each week (online)
4.
Attend all class sessions (in-class)
5.
Practice Programming Constructs
6.
Perform the pre-lab exercises
to get ready for each construct
7. Ask
Questions! Use Tutors, use D2L discussions, and correspond
with me!
Try to Exceed my
Expectations!